Rachel's Project Lawg

About

Programming is like nothing else out there. Especially if you’re working on a game or simulation, it’s like creating your own world. It is a form of creative expression. It’s a puzzle of logic (programming and structure), but also aesthetics (music and art), flow (finding just the right gameplay), and organization (software development). I love all of it.

Hi, I'm Rachel. I'm a software developer in Kansas City. I also like working on games and websites in my spare time. C++ is my favorite language, but I use a lot more than just that.

You can view my projects, tutorials, and check out the Moosader community at Moosader.com

Install this theme
Agh, so I was interested in SFML’s Unicode support, but it doesn’t seem to support the Extended characters -
“The default character set is defined as the printable ISO-8859-1 range of characters. ISO-8859-1 contains the ASCII range, plus most of the european accentuated characters; and it actually defines the first 256 characters of the Unicode standard. This default character set should be enough for a regular usage (english or french, for example).”
So blah. I’m not super familiar with writing Unicode-support, so I was hoping it’d just work.
So, since I’m bored tonight and don’t feel like researching this more, I drew a small bitmap font with Esperanto characters, and a string parser that turns a string in C++ to Sprites (SFML) and sets the coordinates for it. If an “x” follows a character, it gives it the appropriate hat.
This isn’t really a priority right now, but eventually I’d like to make a simple RPG in Esperanto, so maybe I’ll just do a little at a time.

Agh, so I was interested in SFML’s Unicode support, but it doesn’t seem to support the Extended characters -

“The default character set is defined as the printable ISO-8859-1 range of characters. ISO-8859-1 contains the ASCII range, plus most of the european accentuated characters; and it actually defines the first 256 characters of the Unicode standard. This default character set should be enough for a regular usage (english or french, for example).”

So blah. I’m not super familiar with writing Unicode-support, so I was hoping it’d just work.

So, since I’m bored tonight and don’t feel like researching this more, I drew a small bitmap font with Esperanto characters, and a string parser that turns a string in C++ to Sprites (SFML) and sets the coordinates for it. If an “x” follows a character, it gives it the appropriate hat.

This isn’t really a priority right now, but eventually I’d like to make a simple RPG in Esperanto, so maybe I’ll just do a little at a time.

 
  1. moosader posted this
Blog comments powered by Disqus