Programming is like nothing else out there. Especially if you’re working on a game or simulation, it’s like creating your own world. It is a form of creative expression. It’s a puzzle of logic (programming and structure), but also aesthetics (music and art), flow (finding just the right gameplay), and organization (software development). I love all of it.
Hi, I'm Rachel. I'm a software developer in Kansas City. I also like working on games and websites in my spare time. C++ is my favorite language, but I use a lot more than just that.
You can view my projects, tutorials, and check out the Moosader community at Moosader.com
I suppose my own experiences aren’t necessarily the deepest things in the world when it comes to building a video game (I’ve putzed around with RPG Maker/Gamemaker before, not putting too much time or effort into either), but I’m not sure why she couldn’t learn. I mean… she’s got over $150k to spend on this project. (It’s only a twelve-part series, after all.)
I think this is still relatively shallow- maybe it’s not her passion, so why demand she work in a specific medium? Not everybody who reads books also wants to create their own.
I also think it’d be a bit challenging to make a video game about feminism, and make it (a) Fun, (b) Accessible, and (c) Easy to play so that people can get the full message from it.
I would like to see something like a documentary on John Carmack done in video game form, but I wouldn’t know where to begin if I were making Masters of Doom: The Game. :)
The only real sort of non-fictional documentary-like game I can remember seeing was Anna Anthropy’s one about being trans.
At the very least, she should be producing a feminist arcade in conjunction with the series.
That would definitely be cool. I don’t like being too polarizing, but having a website directory-o-awesome games in this category would be cool.
Oh, and if you’re ever questioning your storylines or characters, make a writer buddy! We may be a little surly from time to time, but most writers I’ve met would love to work on a game.
The common problem with this is that, from my own experience, you tell someone the gist of an idea you have, and they take it and have their way with it. I’m greedy and I don’t like other people tacking their ideas onto my vaguely-defined gems. xD
(ie, I told a friend about my K.C. Noire text adventure, and he started coming up with all these ideas— You could ride a cow around Kansas City! Stuff like that. Not the theme I was going for. :)
So anyway, I think your idea of an arcade location dedicated to feminist topics (though, I would widen that and say an arcade listing of games about current-day topics, either informative or argumentative) would be cool. I’m just not sure we should throw that entire weight on one lady.